The WORLD is breathtaking and very ambient. The world its self will suck you in with how lonely the open road is. You get that feeling of loneliness and desperation when out there. The lighting is dynamic, the soundtrack definitely give you a chilling isolated vibe when on your bike, being on foot will give you absolute silence at times which makes you want to be cautious when out there. Also the sound of folly sound great to the amount sound effects to make the game a bit more real.
EXCELLENT game with engaging story that inspires taking on more missions to unfold the narrative DRAMA, especially the tragic romance.
For those who need comparison, Days Gone does offer open world ACTION and challenges that allow the main character to grow and learn through skills and item acquisitions much like your Far Cry`s and the like. These tools are essential to pace a story and impart a level design that fosters a world of discovery and adventure. But, this is a dynamic world that changes by night, by approach, and by the world’s inhabitants. There is so much going on inside this world, just as a constant caution when exploring or carrying out formal missions. For example, in experiencing a common encampment takedown, I started off stealthy, but part way through got the attention of a horde of freakers and my hasty and finesse free escape straight through the encampment resulted in the horde clearing out the enemy. Your plan and approach can change by the second and the ongoing need to refuel your bike or gather crafting resources makes you feel vulnerable in the dangerous world.
However, it’s the STORY and the complex relationships that make this dangerous world worth the risk for Deacon to brave. The tragic LOVE story that see his purpose shift from hope to despair connects with a player who understands the meaning of what it is to have found that special person in your life…the one you will never let go of, either in life or memory. These characters are likely not the kind you identify with generally. Bend Studio didn’t make a hero that the player wants to be or makes the kind of decisions we might make. Deacon is true to his character and frustrations about wanting him to open up to his friends or react differently in a way that we might react, is a refreshing change. It supports the main idea that trust is a valuable commodity in this world and isn’t given easily. Trust is currency in Days Gone and Deacon’s wary attitude and resistance to get close to other characters is more than believable, it is appropriate. This makes each softening of Deacon’s guard with some characters so much more meaningful when those moments occur. These are the moments a player will root for and incentify the story that may evolve from those relationships. And yet, this applies to the stories of the main NPC characters as well. The high quality dialogue, music, and atmosphere continually set a mood that perfectly matches the moment to moment experience with convincing influence.